Practice
I build systems to make movement mechanisms visible, translating choreographic,
geological, and urban data into large-scale experiences that non-specialists can
read and feel.
My practice sits at the intersection of procedural generation, movement analysis, and
spatial installation. Ballet-trained to Advanced 2 (RAD); Master of Interaction Design
and Electronic Arts, University of Sydney. Current research: The Joy of Movement,
deriving Laban Effort notation from ecological and meteorological data, testing whether
a landscape can choreograph once a translation system exists to make its movement
readable in human terms.
Selected Exhibitions Art Gallery of NSW · BLINK Cincinnati
(2M+ visitors) · Boston Rose Kennedy Greenway · Illuminate Adelaide · Istanbul
Triennial · OzAsia Festival · Beechworth Biennale
Selected Commissions International Towers Barangaroo ·
Supercomputing Conference SC24 · WNBA · Adidas
Residencies Centre for Projection Art · Woollahra Gallery ·
Bundanon Trust · Ausdance NSW DAIR
Acts of Holding Dance, concept render. Generative movement-data installation.
Art Gallery of New South Wales, And Still I Rise, 2025–2026.
Works in This Portfolio
Acts of Holding Dance
2021 — 2026
Generative installation translating live dancer movement into a real-time data field. Gallery exhibition, AGNSW; toured Illuminate Adelaide, OzAsia Festival, Istanbul Triennial, Salamanca Arts Centre, Blacktown Arts Centre. Permanent acquisition: Le Meridien Hotel.
The Joy of Movement, research framework & prototype:
Breath × Dance
2024 — ongoing
Exhibition framework using Laban's four Effort qualities as entry points for non-specialist audiences. Research prototype maps live breath sensor data to movement scores at multiple complexity levels simultaneously. Current research phase extends this to Swiss ecological data, with terrain and meteorological feeds as choreographic author.
Scalable Choreography / The Node Tree with Anna Smith, Arcitecta
2023 — 2025
Generative movement decision tree derived from HPC data. The system produces movement structure from datasets without a choreographer deciding it. Exhibited at Supercomputing Conference SC24 and BLINK Cincinnati 2024.
Barangaroo Tidal Flora
2025
Site-responsive LED totem work for International Towers Barangaroo. A full Sydney Harbour tidal cycle is translated into a slow underwater ecology, bringing environmental data into an everyday architectural setting.
Projection commission for the Boston Rose Kennedy Greenway. Extends the public-space and civic legibility line of inquiry that also underpins Acts of Holding Dance.
Festival-scale projection work for Illuminate Adelaide, demonstrating large-format visual systems designed to be legible in public space and under high technical constraints.
Mayday Hills Alight Beechworth Biennale
2026
Biennial context reinforcing institutional and contemporary art credibility around site-responsive moving-image practice.
Selected Residencies Woollahra Gallery at Redleaf, Sydney, 2022 · Bundanon Trust, NSW, 2021 · Ausdance NSW DAIR, Sydney, 2021 · Centre for Projection Art, Melbourne, 2020
Exhibition — Generative Installation
Acts of Holding Dance
2021 — 2026 · International Touring
Exterior projection on Art Gallery of New South Wales. And Still I Rise, Sydney, 2025–2026.
Acts of Holding Dance translates live dancer movement into a continuous generative
data field, rendered as a spatial projection that responds to the body's decisions in
real time. The work makes the invisible logic of movement (weight shifts, spatial
choices, the commitment or release of a phrase) visible and readable to anyone in the room.
The system extracts Laban Effort qualities from motion-captured performance and maps them
to a generative visual language. The rendered field is driven entirely by the dancer's
choices; no artist-directed animation overlaid on top. The output is different each time
the work activates. The research question embedded in the installation: if you can read
the shape of a decision in space, does dance become more comprehensible?
Primary Venue Art Gallery of New South Wales, And Still I Rise, year-long installation, 2025–2026
Touring Salamanca Arts Centre / Kelly's Garden · Blacktown Arts Centre ·
Illuminate Adelaide · OzAsia Festival · Istanbul Triennial (2022) ·
Frame: A Biennial of Dance (2021 & 2024) · March Dance 2024
Acquisition Le Meridien Hotel (permanent collection)
Role Concept, system design, generative rendering, installation
Technology Motion capture · Laban Movement Analysis ·
Houdini (VEX/Python) · TouchDesigner · real-time parameter extraction
Wall projection, installation view. The visual field responds directly to Effort
quality data extracted from the performer's movement; no keyframing or authored animation.
Research — Exhibition Framework · Active Prototype
The Joy of Movement
2024 — ongoing · Berlin / Sydney
MediaPipe pose estimation with full landmark data extracted in real time. Each joint
coordinate feeds the Laban Effort parameter mapping; the raw data layer is kept
visible on screen as part of the translation process.
Breath × Dance, research prototype. Live breath rhythm mapped to Laban Effort parameters;
movement score generated and displayed in real time.
Installation view. Observers in front of the large-scale display; the movement score
responds to live breath input in real time.
The Joy of Movement is an exhibition framework using Laban's four Effort
qualities (Weight, Time, Space, and Flow) as entry points for non-specialist audiences
to read and feel choreographic principles. The central proposition: dance is not
mysterious. Its internal logic is legible, transferable, and present in systems well
beyond trained human bodies.
The research tests whether Laban's framework can be derived from non-human data (breath
rhythm, meteorological readings, terrain geometry) and rendered as movement instructions
any body can follow. If the Effort qualities are present in natural systems and
extractable from data, the notation becomes a genuinely universal interface: not a
specialist tool, but a method for reading any moving system.
The current research phase extends this to Swiss ecological data: Swisstopo terrain
geometry and live MeteoSwiss feeds supply the input; the Lavaux vineyard terraces, lake
surface, and the surrounding garden provide qualitatively distinct movement vocabularies
within walking distance. The output is a living score the landscape continuously authors.
Prototype: Breath × Dance
It Takes One Breath, installation view. Care in the Code, Bankstown Arts Centre, 2024. Particle simulation derived from motion-captured dance solos; particles travel on wind turbulence fields visualizing the somatic imagery of the performer.
Project overview (2 min).
vimeo.com/1169484976 — process walkthrough, intent, and WIP interactive development.
Breath × Dance is the first research prototype. A breath sensor reads
inhalation and exhalation rhythm; the system translates those readings into Laban Effort
values and generates a movement instruction displayed simultaneously at two complexity
levels: one accessible to any body, one requiring technical training to execute. Both
are driven by the same data.
The prototype proves the translation layer works. The next research phase replaces
the controlled breath input with a live landscape: Swiss wind, terrain slope, and
microclimatic readings as choreographic author. The research question the prototype opens:
can Effort qualities be extracted from environmental data rigorously enough that two
researchers with the same dataset produce the same notation?
Technology Live breath sensor · Python data pipeline ·
Laban Movement Analysis · TouchDesigner · real-time score generation
Status Active prototype; Swiss ecological data phase in research design
Commission — Generative Movement System
Scalable Choreography / The Node Tree
Arcitecta · SC24 · 2023–2025
The Node Tree, Supercomputing Conference SC24. The movement decision tree
generates choreographic structure from HPC pipeline data; no choreographic authorship;
structure emerges from the data itself.
Scalable Choreography: the movement decision tree branches from a single data input
into multiple performable movement sequences. Structure is generated by the system,
not authored by a choreographer.
Commissioned by Arcitecta with Anna Smith. Scalable Choreography is a generative
movement framework derived from high-performance computing architecture: a decision tree
that produces valid, performable movement sequences from any input dataset, without a
choreographer deciding what the body does next. The data composes. The human performs.
The methodology directly precedes the current Swiss landscape research: the same question (can a
non-human system author choreographic structure?) applied first to HPC data, then to
terrain and meteorological data. The Node Tree is the proof that
the translation layer can be built and that it produces movement worth following.
Venues Supercomputing Conference SC24 (Denver, Atlanta, St. Louis,
2023–2025) · BLINK Cincinnati 2024
Role System design, generative pipeline, movement scoring, installation
Collaborator Anna Smith (Arcitecta)
Technology HPC data pipeline · Python · Houdini · TouchDesigner ·
movement notation framework
Selected Supporting Work
As We Rise, Boston Rose Kennedy Greenway, 2022. Site-responsive public projection; the earliest work in the line of inquiry that continues through Acts of Holding Dance.
Barangaroo Tidal Flora, International Towers Barangaroo, Sydney, 2025.
Sydney Harbour tidal data drives a 10-minute generative visual ecology on lobby LED totems.
Cincinnatus and Beyond, BLINK Cincinnati, 2022 and 2024. Large-scale
architectural projection mapping; two editions, 2M+ visitors.
Commission — Brand Activation
Adidas Basketball, James Harden Vol. 6
Barclays Center, Brooklyn · New York · 2022
Key visual, projection activation at six locations around Barclays Center, Brooklyn. Lead Digital Artist.
Principal artist and projection lead for the James Harden Vol. 6 campaign launch.
Motion-led visual identity and projection-mapped content designed for high-footfall
public environments and retail activations across six outdoor sites surrounding
Barclays Center.
The design language draws on choreographic principles: rhythm, weight, and spatial
commitment read directly from Harden's movement vocabulary as an athlete. That
movement logic was abstracted into a visual system — motion curves, impact frames,
and particle trajectories — that reads clearly at scale from street level and in
short-duration exposure.
Working within tight campaign timelines and a fixed visual identity, the challenge
was to produce content that felt authored and alive rather than templated, while
remaining legible to a public audience with no prior context. The work sits within
the broader practice of using movement as source material for spatial and visual
systems.
Client Adidas Basketball
Role Lead Digital Artist, Principal Artist
Scope Projection mapping · Motion design · Brand activation · Six outdoor sites
Technology Houdini · TouchDesigner · large-scale projection mapping
Further Exhibitions & Festivals
No Time To Think, Illuminate Adelaide, 2022. Festival-scale projection work.
Illuminate Adelaide draws 1.3M+ attendances across its season.
Legends of the Golden Arches, Performing Lines WA. Video design and scenography.
Perth Festival, Melbourne, Brisbane, 2023–2025. Photo: J. Wyld.
OzAsia Festival, MOD (Museum of Design), Adelaide, South Australia. Vertical digital
screens on the building facade with abstract generative projection.
Exhibitions & Commissions
Mayday Hills Alight
Beechworth Biennale · Victoria · 2026
Site-responsive projection for Mayday Hills, a former psychiatric hospital. Beechworth Biennale.
Istanbul Triennial — Acts of Holding Dance
Istanbul · 2022
Frame: A Biennial of Dance — Bunjil Place · March Dance — Acts of Holding Dance
2021 · 2024
OzAsia Festival · Salamanca Arts Centre / Kelly's Garden · Blacktown Arts Centre
2022 – 2025
Touring venues for Acts of Holding Dance.
WNBA — projection commission
Indianapolis · 2024
Residencies
Woollahra Gallery at Redleaf — Artist in Residence
Sydney · Sep–Nov 2022
Bundanon Trust — Artist in Residence
NSW · 2021
With Samara Hersch & Nithya Nagarajan. Project: Vishakanyas: Poison Maidens.
Ausdance NSW — Dance Artists in Residence (DAIR)
Sydney · 2021
Centre for Projection Art — Artist in Residence
Melbourne · Jun–Nov 2020
Six months. Mentored by Annika Koops. Research: dance, design, and data interpretation through projection.
Commission — Projection & Motion Capture
WNBA All-Stars Projection Commission
Indianapolis · 2024
On set, directing with the production crew and WNBA players. Motion capture and projection content developed in collaboration with the athletes directly.
Projection commission for the WNBA All-Stars, developed on location with the
players and a full production crew. The work uses motion capture to record the
athletes' movement directly, feeding that data into the generative visual system
rather than working from abstracted or secondhand reference.
The process is collaborative by design: movement vocabulary is built with the
players in the studio, the resulting data shapes the projection content, and the
output reflects choices made by those specific bodies. The work draws the line of
inquiry from Acts of Holding Dance into a different register — large-scale
sports commission rather than gallery installation — while keeping the same core
methodology: choreographic data as the source material for visual systems.
Working at this scale, with professional athletes and broadcast-level production
standards, requires the same precision as gallery-context motion capture: calibrated
capture volume, clean data extraction, and a pipeline that translates movement
qualities into rendered output without losing the specificity of the original
performance.
Client Indy Arts Council
Role Projection Artist, Motion Capture Director
Scope Motion capture on-location · generative content pipeline · large-scale projection
Technology Motion capture (Noitom/Rokoko) · Houdini · TouchDesigner · real-time rendering
Reviewing captured footage with the production team. Movement data extracted directly
from the athletes' performances drives the final visual output.
Motion capture setup on set. The player's movement is recorded directly; data
is processed in real time into the generative projection pipeline.